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AllyBot: Empowering Girls Participation in STEAM

Extracto:

This paper introduces the study of AllyBot, an educational robot aimed at empowering Peruvian girls in STEAM fields. Focused on middle childhood, AllyBot promotes collaborative learning, embraces mistakes, and offers progressive experiences to foster self-esteem and confidence. Through group activities, customization, and positive feedback, it creates a supportive environment for girls to develop essential skills. The envisioned scenario integrates art, mathematics, science, and environmental topics from Peru’s National Curriculum. AllyBot’s user-assembled design, customizable components, and emotional expressions emphasize human-robot interaction dynamics, highlighting the importance of fostering self-efficacy through dialogue.
Autor(es):
Avalos, Samantha 
Granados, Carlos 
Tafur, Mayli 
Arroyo, Dante 
Roncal, Silvia Julissa 
Año: 2024
Título de la revista: TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction
Ciudad: Lima
Número: Article No.: 108
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Url: https://dl.acm.org/doi/10.1145/3623509.3635863